💥 Boom! Gusher announces our new Champion Affiliate program
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Problem

Over 1.5 billion social game players do not have a playground that allows them to compete for real prizes.


Solution

We are redefining the social (aka Free-to-play) gaming space.  Think of it as eSports for casual game players.   We are developing both a B2C and B2B solution.  Our offering appeals to game developers, gamers, advertisers, celebrities, nonprofits, fan clubs and more.  In the B2C space, we are creating a platform where players compete in single/multi-player casual/social games, with the ability to win life changing prizes playing their favorite games.  Our B2C tournament offering will range from solitaire, to Match 3, to puzzle games, slots, card games, and more.

Our B2B solution will allow game developers from all over the world to plug into our network and monetize their game from day one.   Our unique API structure includes our proprietary tournament model, marketing, analytics, prize execution, and more.  

It is our objective to create new level of entertainment.  By providing a competitive landscape, our testing has shown that inexperienced players experienced a high level of enjoyment, regardless of the game.  Our unique model generates revenues by the minute so the more we can get the players to come back, the more revenue we will generate.  It is our intention on holding tournaments with prizes that will range from $100 to $1 million.  Not only will we provide a place for individuals to compete against each other, but fans from fan clubs can compete in our league system.

We are also moving into the play2earrn model where we will offer NFT's and cryptocurrency games.  

We are about 50% done with our model.  We need some real talent to get us over the top.  I have players and I have the ability to reach many more.  I just need people committed to getting this completed and up.  We will start generating funds on or near day 1 of launch.


Traction

  • Have run successful Alpha tests 
  • Multiple global brands have expressed a high level of interest in participating in our offering
  • Hundreds of celebrities committed to participating
  • Dozens of Nonprofits are anxiously awaiting to participate
  • Total reach through partnerships and celebrities is over 1 billion people
  • Have secured a partnership with a B2C group who are very well position throughout Latin America

Market

  • There are over 2.4 Billion people playing digital games 
  • With a strong 7.7% compound annual growth rate (CAGR) from 2019 through 2022, online advertising will be a $127 billion market
  • Mobile advertising is projected to grow by an annual average of 13% from 2019 through 2022
Topics:
  • Gaming
  • Online Games
  • Casual Games
  • Console Games
  • Video Games
  • PC Games
  • Android Games
  • Games
  • Gamification
  • Game develpment